

We’re then whiskedoff to a prologue and your very first puzzle where you doddle around the house of a familiar character and proceed to trash their kitchen, kill their bird and accidentally set fire to the house, all while they happily chat about Rufus and how he has grown and wouldn’t do such things as trash their house, kill their bird or set fire to their house any more. After that you’re straight into a cutscene with Rufus, in his own unique way, explaining to his beloved Goal what’s been going on and why there’s now a massive sawblade embedded in the side of her Escape Pod. Things kick off with our beloved, self-obsessed, slightly delusional, totally ego-driven anti-hero Rufus complaining bitterly that the opening tutorial is exactly the same as the first game’s, setting the scene nicely for the type of humor you can expect going forwards, and rather ironically for the simple fact that Chaos on Deponia feels rather… familiar.

Unlike the slow beginning of the first game Daedalic wastes absolutely no time in throwing you into the action this around. Needless to say, I was pretty excited about this one, and as it turned out I had every right to be: Chaos on Deponia is bigger, funnier and just as good to play. As a planned trilogy my only truly major complaint with the game was that the cliff-hanger ending felt rather abrupt and unsatisfying, but now the second game in the series is here to right the wrongs of the first game and provide an even better experience. You might remember that a little while back I became highly enamored with Daedalic Entertainment’s Deponia, a massively funny, charming, pretty and fantastically designed point-and-click game that provided some of the best gameplay the genre has to offer this side of Monkey Island.
Chaos on deponia hints free#
This game was provided free of charge by Daedalic Entertainment.
